

Instead of just going over the general feel of the game, though, I'm going to go deep into some of the smaller things that impress and distress when plugging away at Napoleon. There were a few things locked off for the time being, but in general terms, we had a chance to look at every aspect of the game, except the naval combat. This is also the first time we've been able to get unfettered access to the game, with non-scripted battles and campaigns to get stuck into. Fear not, the game offers the chance to take on and defeat "Boney" too.While It Seems we've written more about Napoleon than any other game this year, that's an indication of just how much there is to be written about it We've finally been able to get our hands on full-on preview code and the results, while still obviously in prerelease format, are exciting. The only downside is an introduction sequence featuring a rather vocal little general who seems insistent on telling you all about his victories. But by sticking to the tried and tested formula, this is an excellent addition to the Total War canon. Of where you fight, how and with what, although, sadly, none of the new units possess the comic potential of the flaming pigs unleashed to immediate cult status in Rome. Visually, Napoleon is similar to the other iterations, especially if you've played Empire, but there is difference in the detail. There's nothing like having your serried ranks of soldiers visit carnage on another man's slovenly rabble.


But, like all the best strategy games (and the TW series really is one of the best), practice pays off to give an immersive and satisfying experience. Much practice is required just to reach a level where the most basic of opponents will not leave you breathless in defeat. Unless you were pretty good at Empire (or, indeed, haven't played the series since its early days), it's an easy mistake to assume that what worked in Medieval will work in Napoleon. Returning to the blood-sodden fields of Europe, familiar from earlier TW incarnations Rome, and Medieval, tactics and strategy are under scrutiny here – albeit now using copious amounts of gunpowder and a slightly more sophisticated take on the sea battles that appeared in Empire. S urely the mammoth task of completing the last instalment in Sega's masterful strategic battle series: Empire: Total War was sufficient? Not total enough apparently, as the franchise offers armchair generals another chance to wield power in the form of one of the greats.
